﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;


namespace ProjectNocturnalFool
{
    /// <summary>
        /// Holds logic for gameboard
        /// </summary>
        ///
    class GameBoardLogic
    {
        #region Fields

        public TileSet tiles {get; set;}
        public EntitySet entities { get; set; }
        public bool updating { get; set; }

        #endregion

        #region Initialization
        public GameBoardLogic() 
        {
            //updating = true;
            tiles = new TileSet();
            entities = new EntitySet();
        }

        #endregion

        #region Methods
        #endregion

        #region Update
        public void Update(GameTime gametime)
        {
            if (true)//updating)
            {
                tiles.Update(gametime);
                entities.Update(gametime);
            }
        }
        #endregion
    }
}
